The Future of Entertainment with Virtual Reality

The entertainment industry has been one of the biggest beneficiaries of the rapid advances in computer technology. People have greatly shifted from relying on television programming for their home entertainment needs. These days, with various streaming and on-demand services, entertainment in the form of movies and shows is available as soon as it is required. The video game market has also expanded rapidly with the use of virtual and augmented reality. The future of entertainment with this technology promises to stretch our imaginations and go further than dreamed.

Using Virtual Reality at the Movies

When you hear the term virtual reality, you might immediately imagine high-tech goggles, and rightly so. These futuristic-looking headsets allow people to step outside their current location and tap into the virtual reality space. One of the entertainment industries that have adopted this is the movie industry.

There have been many changes in the movie industry over the last decade or so. It started with bigger scenes and high definition. This brought greater visual and audio quality. Later, there were 3D and IMAX movies aimed at increasing the audience’s entertainment experience. Virtual reality is taking this up to the next level.

The first virtual reality cinema was opened in Amsterdam in 2016. It looked completely different to cinemas as we know them. Each of the audience members is equipped with the futuristic headset complete with a head-mounted display. They then view the entire film and enter a whole new world. This effectively means that there’s no big screen and no need for the traditional movie house setup. Each audience member is taken through their own augmented reality adventure. The potential to customize this experience brings the movie and video game experience together. This immersion in a simulated environment provides a great sensory experience mainly in terms of what the person sees and hears. There is also the potential for a haptic experience, which includes touch, motion, and vibrations.

Amusement Parks and Virtual Reality

A movie theatre is very different to an amusement park because, in the former, the participant stays seated throughout. Combining virtual reality with the amusement park means that participants do not just go on wild, exhilarating rides, but they become part of a whole different world. One example of this is the Six Flags Virtual Reality Rollercoaster.

Enhancing amusement park rides with virtual reality offers riders, not just speed, but great visuals, and even wind gusts. In the future, perhaps some of the amusement parks rides could be replaced altogether with a simulated virtual reality experience. We can only watch and see.

New Opportunities in Entertainment

The future looks bright for the entertainment industry. Many big players and smaller start-ups are in a race to apply new technology trends to entertainment. Some are looking to combine augmented reality capabilities to existing television sets. It’s a multi-billion dollar industry that needs input from a variety of minds. Creativity and technical expertise are needed to make dreams reality without compromising on safety.

Some of the technology capabilities that go into a full virtual reality immersion experience enable position tracking. The system must accurately keep track of the spatial and rotational position of the object. The visual and audio quality is also vital to the quality of the overall experience. Improved sensor and audio-visual technology are always going to be required in this space.

What television, movies, video games, and amusement parks are going to look like in the coming years is going to be interesting to watch. With personalization and customization capabilities, maybe people are going to be able to be a part of their favorite shows and react to everything that happens during the show.


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